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The engineering behind the business sites.

Hands-on canvas experiments and command-interface prototypes that show how MacKinnon Tech thinks about motion, interaction, and systems — separate from client work, but built with the same care.

MacKinnonTech Interactive Labs & Projects — a technician working at a workbench with electronics and circuit components.
See Live ExperimentsView Technical Projects & Experiments

Built to explore, not just to ship.

Each experiment is interactive on the homepage — move your cursor over a live one to see it react in real time.

01

Flow Field

Particles navigating a noise-based vector field. Each particle follows the invisible current of a mathematical flow, creating paths that feel organic and unpredictable.

Canvas 2D · Value Noise · JS

Why it matters: Tests smooth, GPU-friendly motion driven entirely by math rather than pre-rendered animation — the same technique that keeps interactive backgrounds fast at scale.

Commercial use: Product storytelling sections and ambient brand backgrounds that need to feel alive without any video weight.

Try it live →
02

Grid Pulse

A reactive grid of points that pulse with sine waves. Each node scales and brightens based on its distance from a moving wave origin and the cursor position.

Canvas 2D · Sin Waves · JS

Why it matters: A simple demonstration of turning a single input (distance, time) into a visually rich, real-time reaction — the core idea behind live dashboards and monitoring displays.

Commercial use: Technical dashboards and status displays that need to visually communicate activity at a glance.

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03

Lattice Network

Drifting points form connections when close enough, creating an ever-changing network topology. The cursor repels nearby nodes, distorting the lattice in real time.

Canvas 2D · Graph Theory · JS

Why it matters: A working example of real-time graph/network rendering — nodes, edges, and proximity math computed every frame.

Commercial use: The pattern behind the homepage hero visual, and a fit for infrastructure or relationship-mapping dashboards.

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04

Orbital

Geometric objects following elliptical orbits at different speeds and radii. Each body leaves a fading trail, tracing the invisible geometry of circular motion.

Canvas 2D · Trigonometry · JS

Why it matters: Demonstrates precise, predictable motion timing — useful anywhere multiple elements need to move in a coordinated, non-random rhythm.

Commercial use: Data visualization and simulation interfaces where multiple values orbit or cycle in relation to each other.

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05

Scatter

A structured grid of dots that scatter on cursor proximity and spring back to their home positions using damped force simulation. Order disrupted, order restored.

Canvas 2D · Spring Physics · JS

Why it matters: A small physics simulation (damped springs) rather than a scripted animation — the same underlying math used in natural-feeling drag, hover, and gesture interactions.

Commercial use: Interactive landing pages and brand activations where a physical, responsive feel matters more than a literal chart.

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06

Warp

Concentric rings warped by domain-noise distortion. The distortion field evolves slowly over time, bending the geometry in ways that feel almost biological.

Canvas 2D · Domain Warping · JS

Why it matters: Domain warping layers noise on top of noise to distort a shape organically — a technique used in generative design and procedural graphics.

Commercial use: Generative brand marks, rich portfolio backgrounds, and immersive storytelling sections.

Try it live →
07

OSIRIS

A technical prototype of a synthetic-intelligence and reconnaissance interface concept — a dark AI/cyber command experience with a cinematic Cortex view, live demo telemetry, and infrastructure-focused modules.

React · Vite · Tailwind · Cortex UI · Replit

Why it matters: A full command-interface concept, not just a single effect — showing how a real-time dashboard, telemetry view, and modular UI can be assembled into one cohesive interface.

Commercial use: AI-assisted tools, security operations dashboards, and command-and-control interfaces for technical teams.

View OSIRIS →

See the craft, then put it to work.

These experiments exist to sharpen the same skills that go into every client build — motion, performance, and clean interaction design.

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